Lewis Doyle

Note Drop

Name: Note Drop
System: Mobile
Genre: Hyper Casual
Completion time: 40 hours (over 1 week)

Engine: Unity
Team: Solo
Inspiration: Rhythm games (osu, guitar hero)

Project Goals: I developed Note drop to learn about the Unity particle system, shaders and Google Play publishing process.
Project Constraints: A game that had to be made and ready for publishing within 1 week that used the Unity particle system and shaders.

Description: Note drop is a simple game where you tap the falling notes to create a tune and increase your score. Grab powerups that grant you temporary bonuses and get the highest score.

Tools used:

  1. Unity
  2. Visual Studio
  3. Affinity Photo 2 – Play Store promo photos